A smart pediatric health & wellness companion โ built with Flutter, designed for children, trusted by parents.
HealthBuddy is a smart mobile application designed to support children's health monitoring and encourage healthier lifestyles through engaging, educational experiences. The platform simplifies tracking children's health conditions while delivering awareness programs and motivational wellness content โ developed in collaboration with school student health affairs departments.
Built as my graduation project, HealthBuddy represents a full product lifecycle โ from HCI research and user-centered design through to a production-ready Flutter application. The project was developed over two academic semesters with a dedicated focus on usability, accessibility, and child-friendly interaction design.
Parents had no unified digital tool to monitor their children's health conditions, appointments, and wellness progress โ information was scattered across paper records and disconnected systems.
Children lacked engaging, age-appropriate resources to learn about healthy habits. Existing health education was static, text-heavy, and failed to capture young attention.
School health affairs departments had no digital bridge to communicate wellness programs, health alerts, or appointment reminders directly to families.
A single home screen consolidates health metrics, upcoming appointments, and wellness updates โ giving parents a complete picture of their child's health at a glance.
Interactive educational games transform health awareness into an engaging experience for children โ making learning about nutrition, hygiene, and wellness genuinely fun.
Direct collaboration with school health affairs departments ensures wellness programs and health alerts flow seamlessly from school to home through the app.
Intelligent notifications for medications and appointments, paired with a frictionless booking system, keep families proactive rather than reactive about children's health.
I served as the HCI section leader for approximately one academic year โ spanning two full semesters โ where I was responsible for guiding the entire user experience direction of the project. This leadership role placed me at the intersection of research, design, and development, ensuring every product decision was grounded in real user needs.
Responsible for the full HCI lifecycle โ from initial user research through final usability validation โ across two complete academic semesters.
User interviews with parents and school health coordinators, competitive analysis, and pain point mapping to understand real pediatric health needs.
User personas for children and parents, journey maps, information architecture, and HCI-grounded problem framing across Semester 1.
Child-friendly wireframes โ accessible component library โ high-fidelity Figma prototypes with interactive flows for both user types.
Flutter implementation, usability testing sessions, iterative refinements based on real feedback, and final accessibility audit in Semester 2.
A centralized home screen giving parents and children quick access to health insights, upcoming appointments, and wellness progress at a glance.
Curated health awareness content and wellness programs developed in collaboration with school student health affairs departments.
Seamless scheduling system allowing parents to book pediatric appointments with real-time availability and confirmation.
Intelligent reminders for medication schedules, upcoming appointments, and health milestones โ keeping families on track effortlessly.
Interactive, child-friendly games designed to teach healthy habits through engaging gameplay โ making wellness fun and memorable.
Designed with WCAG-compliant contrast, scalable text, and child-friendly interaction patterns to ensure usability for all ages and abilities.
Designing for dual audiences โ children and parents
Created two distinct interaction layers: a playful, icon-heavy interface for children and a data-rich, information-dense view for parents โ both accessible from the same app with role-based navigation.
Ensuring child-safe and accessible interaction patterns
Applied HCI principles including large touch targets (min 48ร48dp), high-contrast color schemes, simple language, and gamified feedback loops to keep children engaged without cognitive overload.
Coordinating HCI research across a full academic year
As HCI section leader, I structured the research into two semester phases: Semester 1 focused on user research, persona development, and usability testing; Semester 2 on iterative design refinement and accessibility audits.
Integrating school health affairs collaboration into the UX flow
Conducted stakeholder interviews with school health coordinators to map real workflows, then designed the wellness programs section to mirror their existing processes โ reducing adoption friction.
HealthBuddy stands as my most comprehensive project โ a graduation-level product that demonstrates my ability to lead an HCI research process, design a child-centered user experience, and deliver a production-ready Flutter application. Over two academic semesters, I grew from a designer-developer into a product thinker who understands how research, design, and engineering must work in harmony to create technology that genuinely improves lives.